Mullet Hi-Rise.jpg
Mullet Hi-Rise
Home
Strategies
FAQ
Cities
 · Page 1
 · Page 2
 · Page 3
Structure Data
 · Population Caps
 · Rewards Info
 · Building Table
Cheats
Buy Stuff
Links
Simcity 2000
Contact

 

Building Images
© EA.com

Simcity 3000 Population Caps

A table of population caps, land value effects, and requirements for Simcity 3000 rewards and other structures. Click on the column header to sort by that column. Scroll down to view the key and advanced sorting options. Download data in printable Excel format or raw tab-delimited text format.

Name Type Size Cost R-Cap C-Cap I-Cap R-Land C-Land I-Land O-Land PopReq OthReq
Spaceport reward 5 §250000 750000 750000 750000 -30 -25 10 0 350000 after 2050 and > 50 developed airport tiles
Theme Park reward 9 §250000 200000 0 0 -18 12 0 0 80000
Stadium reward 5 §75000 125000 0 0 0 0 0 0 150000
Casino Row deal 5 §0 75000 0 0 0 0 0 0
Performing Arts Center reward 2 §0 48000 0 0 12 20 0 0 100000
Country Club reward 5 §25000 37500 0 0 35 7 5 5 125000
Gigamall deal 5 §0 25000 0 0 0 0 0 0
Geyser Park reward 5 §10000 25000 0 0 5 15 5 5 > 35 park tiles
Zoo structure 4 §5000 24000 0 0 0 0 0 0
Historic Statue reward 1 §0 10000 0 0 18 18 5 4 35000
County Courthouse reward 3 §0 9000 0 0 20 25 0 0 25000
City Hall reward 3 §0 9000 0 0 20 25 0 0 20000
Museum structure 3 §1500 9000 0 0 0 0 0 0
Marina structure 3 §3000 9000 0 0 0 0 0 0
Library structure 2 §1000 7000 0 0 0 0 0 0
Lighthouse reward 2 §5000 6000 0 0 12 25 0 0 15000
Mayor's House reward 2 §0 6000 0 0 23 20 2 2 5000
Ball Park structure 4 §2500 4000 0 0 0 0 0 0
Large Park structure 3 §1000 2250 0 0 0 0 0 0
Pond structure 2 §500 1000 0 0 0 0 0 0
Playground structure 2 §500 1000 0 0 0 0 0 0
Small Park structure 1 §100 250 0 0 0 0 0 0
Fountain structure 1 §100 250 0 0 0 0 0 0
Highway Connection transportation 2 §5000 0 20000 14000 0 0 0 0
Rail Connection transportation 1 §2500 0 0 25000 0 0 0 0
Road Connection transportation 1 §2500 0 12000 12000 0 0 0 0
Subway Connection transportation 0 §4000 0 25000 0 0 0 0 0
Airport (one tile) zone 1 §500 0 500 100 0 0 0 0
Seaport (one tile) zone 1 §250 0 100 250 0 0 0 0
Military Base reward 6 §0 0 0 0 -20 12 12 -8 80000
Stock Exchange reward 4 §0 0 0 0 -5 35 -4 0 200000 > §50,000
Defense Contractor reward 5 §75000 0 0 0 -20 18 12 -8 Military Base is built
Science Center reward 5 §75000 0 0 0 10 10 0 0 after 1999 and EQ > 135
Medical Institute reward 3 §75000 0 0 0 5 5 5 5 80000 after 1999 and life expectancy > 70
University reward 6 §0 0 0 0 5 15 0 0 EQ > 105

Key
Name Name of the structure.
Type Type of the structure.
Cost Cost to build the structure.
Size Length of one side in tiles.
X-Cap (R)esidential, (C)ommercial, and (I)ndustrial Population Cap Relief.
X-Land (R)esidential, (C)ommercial, (I)ndustrial, and (O)ther Land Value Effect.
PopReq Minimum population required before reward is available.
OthReq Other requirements for the reward to be available.

Advanced Table Sorting
(az,09) (za,90)
Sort By
Then:
Then:

Created December 30, 2002